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[Team] Kilemal
02-04-08, 06:23 PM
All [Team] members are required to meet (and maintain) the following criteria:
100 hours played in [Team] ranked games.
95% or better squad time (leader or member).
Teamscore 35% of combat score - or better.
Kill to teamkill ratio of 100:1 - or better.
Keep in mind that these numbers are merely guidelines. There are many more factors than these involved in being a good team player. Simply joining or creating a squad is probably the single most important factor in good team play. If you're running aroung the game as a Lone Wolf, you aren't playing the game anywhere near as effectively as you should be. By joining or creating a squad you have the added advantages of respawning with your squad, rather than back at the nearest c/p, and requesting supplies, artillery and uav overflights. Another frequently overlooked, yet one of the most important factors in good teamplay I think, is spotting. This is something I think most players, including myself do not do nearly enough. How better to help your team than to spot emeny threats onto their map for them? Although you do not receive points for performing this action, it is one of the first things I notice about a player. Even the sniper - not known for being a team player because they spend most of their time alone and concealed somewhere, can be an effective teamplayer by simply spotting enemy threats for the rest of the team.

Korg
04-13-10, 10:32 PM
Thanks

tinybobdfa
04-14-10, 10:28 AM
That for me is the most fun part of sniping, Spotting the bad guys and being a look out for the rest of the squad, it helps to stop them walking into an ambush to often. Also being on vent helps as you can talk to each other and tell them exactly where the enemy is, mostly when you are a commander it is essential to be on vent and likewise for the squads to be on vent to hear the commander barking out enemy possitions!

Korg
05-17-10, 01:57 PM
I'm trying to get that TK ratio down. (Currently at 87:1or so). Does not help when someone runs into the grenades. I did have an issue the other night on PR. I was in a bunker at the UN base on that map with the fortress way up on the hill. Trap and I were constantly having to defend the UN outpost from "Tango's in Technicals". I;m up in the bunker/tower that faces the main road approach to the outpost and a foreign player jumps in front of my M-249 when I'm on fully auto. Then has the audacity to punish me for the TK!

What can I say? Some people are total noobs!