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oreososa
12-08-09, 03:17 PM
So ive been playing battlefield a long time, not as long on this server but me and my brother used to play LAN co-op games all the time and found map strategies that worked really well. Thought about making a thread on how to gain strategic dominance on certain maps if anyone was interested. I've found that alot of times people will attack the easier command post as opposed to taking the most strategic one. Anyways let me know.

Ghotimeal
12-08-09, 04:06 PM
Post it.

dreddf188
12-08-09, 04:15 PM
Most definitely...I too have noticed that some posts are more startegic than others

[Team] Mytrap
12-08-09, 04:34 PM
that is why you have a commander in the game lol. I would like to see if at all possible all the regulars that are playing follow the commanders orders.Just to see what would happen so this puts the commander in the hot seat big time. just for a few maps anyway. so if your trying to be commander you better know how to command your Squads. then you can test your stradigy

[Team] Guano693
12-08-09, 05:25 PM
:cool,it puts the squadleaders in the hotseat also...

oreososa
12-08-09, 05:37 PM
Yes! I would love to play commander if everyone actually listened. Lol. But ill def make the post then. I'll start with the tips then add my map strategies shortly.

oreososa
12-08-09, 06:14 PM
So some things to stay aware of when picking strategic posts. 1. Distance. A long distance from one command post to another makes it very hard to maitain a sustained assault for the obvious reason that when units respawn their a long way from that post again. Leaving the enemy with a far command post makes it easier to hold them there. 2. Vehicle/Aircraft Dominance. Take command posts that take away the most enemy vehicles especially armor and aircraft. When you take a command post that spawns vehicles your not only taking vehicles from them but adding vehicles to your team. Back to the old saying of they're getting weaker as we're getting stronger. 3. Two front attack vs. two front defense. Ok this might come out hard to understand but here it goes. Avoid taking command posts with alot of avenues of approach. On some maps this is unavoidable (ie. Dalian Plant). But alot of times you can avoid these posts. Dont allow yourself to be surrounded. Defending on two fronts is much harder then attacking on two fronts. Your very vulnerable when your surrounded on two fronts. Give you some ideas on my karkand and oman map details. Continued......

oreososa
12-08-09, 06:20 PM
4. Defense. Look for command posts that are easily defended, they may be harder to take but once you own them thier easier to hold. Look for obvious geological things that make a command post hard or easy to defend. Leave the enemy hard to defend command posts and take easily defended ones. Usually you can figure out the hard to defend command posts by how many times you have to keep recapturing them during a map. Stop killing yourself recapturing them and let the enemy try to defend it when its all they have left! Ok. So ill start doing my map strategies soon and add anymore tips as i think of them.

oreososa
12-08-09, 06:36 PM
ok testing this

oreososa
12-08-09, 06:45 PM
Ok Strike at Karkand. Refer to image from last post. If you take their back Command post you do effectively 3 things. One, you take away all their vehicles. Two, you force them to have to defend from two fronts, while you attack from two fronts. Three, The Square can be hard to defend with its many avenues of approach and open ground. Ok so this is an idea of all kinds of stategic advantages with the taking of only one post.

oreososa
12-08-09, 06:46 PM
Ill wait now and do more maps later let me know what you think so far.

[Team] Kilemal
12-08-09, 08:11 PM
Mytrap;2142']

then you can test your stradigy




You wanna test my WHAT !?!?!


:eek:

Baggy_Drawers
12-08-09, 08:14 PM
Ok Strike at Karkand. Refer to image from last post. If you take their back Command post you do effectively 3 things. One, you take away all their vehicles. Two, you force them to have to defend from two fronts, while you attack from two fronts. Three, The Square can be hard to defend with its many avenues of approach and open ground. Ok so this is an idea of all kinds of stategic advantages with the taking of only one post.


Personally I'd have to disagree with this one. While taking the back base does deny the enemy their armor, it means that ALL the enemy will spawn at square. The close proximity of the square control point to hotel means that keeping the hotel becomes quite difficult. Unless you're talking about skipping hotel entirely. edit: OK ,I see that you DID mean to skip hotel.

As for defending square, it's true that there are three approach avenues, the western road, the eastern staircase, and the center ramp. These appraoch lines are relatively close together so defending the point can be succesful as long as you watch the two flanks.

Your approach can work great as long as the server is well poulated and your forces are not too divided. It's important on Karkand to take at least one control point fairly quickly to stop the ticket bleed. With less players, a blitz on hotel is important for two reasons. 1. It allows you to get the front flag before all the enemy can consolidate in the front lines, making a push through harder, and 2. It stops the bleeding.

If the front flag is not taken after a few attempts, then an attack on the rear base can serve to split the enemy forces allowing you to have at least one base.

Besides, I think going for the back base as the final base is just funner. All those ally ways and CCB near the flag, plus, if you chose to stay at the hotel, you have the high ground on troops approaching down the center road.
Anyway, that's my two cents for what it's worth, 2 cents.

oreososa
12-08-09, 11:11 PM
3 or 4 guys can easily take the Market command post. But you need to take it first then most of the rest of your team will follow suit. If you take the hotel first it will significantly increase the difficulty of taking the market. Your bots wont be able to take the hotel without you and all the enemy bots will be gone heading towards the hotel so its easy. And you dont have to worry about mounting an offense from your main cp because its untakable so you have their backs to the wall. And extra armor. And trapping them at the hotel will make it much easier becuase they only come down a road and a narrow alley :D Trust me try it out lol.

oreososa
12-08-09, 11:15 PM
But dont hesitate to throw in any advice or criticism helps me make changes if needed.

Baggy_Drawers
12-08-09, 11:24 PM
3 or 4 guys can easily take the Market command post. But you need to take it first then most of the rest of your team will follow suit. If you take the hotel first it will significantly increase the difficulty of taking the market. Your bots wont be able to take the hotel without you and all the enemy bots will be gone heading towards the hotel so its easy. And you dont have to worry about mounting an offense from your main cp because its untakable so you have their backs to the wall. And extra armor. And trapping them at the hotel will make it much easier becuase they only come down a road and a narrow alley :D Trust me try it out lol.

I've played karkand where the back base was taken first, even taken it myself a few times. While it does make the map easier, I just find the "fun factor" higher in leaving it as their last base. The map is winable either way, as long as a push is made on a flag, any flag. Nothing more annoying than seeing our armor at the first crossroads racking up kills.

[Team] Jenifearia
12-08-09, 11:38 PM
I believe everyone has their own ideas and style. some of the things or strategies I may do others may not think are the brightest around and I may not think others ideas or strategies are the brightest around. I can honestly say that I a lot of times don't agree with your preception of correct strategy. however we are each entitled to our views and it is always good to hear new approaches because we may learn something new.

oreososa
12-08-09, 11:45 PM
Yeah i do agree sometimes not being strategic is funner. But im not doing this for fun LMAO i was just aiming for proficiency. Karkand was more of an example cuz its easy to win either way. But its more for maps like wake and iwo jima and greatwall etc where people take the easy but strategically bad command posts and then bust there @$% trying to keep it for the whole rest of the map unable to take any other command posts.

oreososa
12-08-09, 11:48 PM
Ouch Jen lol. Guess we do need to do an actual commander based game. I'll prove that im a good commander lol:(

Baggy_Drawers
12-09-09, 12:02 AM
Ouch Jen lol. Guess we do need to do an actual commander based game. I'll prove that im a good commander lol:(

Hey man, no one's trying to say your startegy isn't good. My intent wan't to bash on it, or disagree with you, and I've played with jen enough to KNOW that she wasn't either. There are probably as many map strategies as there are players on that map. The important thing is that whatever the players decide to do, that they do it as a team.

Anyone who's been in the military knows, you don't have to agree with a decision made at the top, you just have to DO it.

[Team] Jenifearia
12-09-09, 12:07 AM
I'm not saying your not a good commander I'm saying that we don't agree on strategies most of the time. there is a big difference.

oreososa
12-09-09, 12:12 AM
I didnt think anoyone was bashing me. I was teasing you guys with that hence the "lol" but i just want an idea of why she disagrees with my strategy. She saw the effect of it on Wake when her and Loki racked up 400 points over the north base. Where as normally we're in the north base struggling to take the airfield the whole map:(

Baggy_Drawers
12-09-09, 12:25 AM
I didnt think anoyone was bashing me...(

It's just that disagreements on forums can become something more when you're not face to face with someone, reading their body language and the inflection in what they are saying. It's easy to be offended, or to seem offensive, when you can't "see" the person your talking with. So I was trying to intercept any misunderstanding. A "preemptive strike", in other words. :)

**72C*Ben*R77**
12-09-09, 01:16 AM
Nice post Baggy!! I've been waiting for years to see if someone would say that!

Ghotimeal
12-09-09, 02:22 AM
1 guy can take the hotel alone!

Baggy_Drawers
12-09-09, 02:38 AM
1 guy can take the hotel alone!

Yes. It just becomes more difficult if not taken quickly. Plus, I just prefer the straight on approach to Karkand.

Zatar is another map where it's better to go for the closer control point. That Mec chopper is annoying, at least when the enemy has it. Just make sure someone blows up the southern bridge to prevent a flanking move by the enemy on your own back base.

oreososa
12-09-09, 08:15 PM
Well do i have any positive feedback? lol

Baggy_Drawers
12-09-09, 10:54 PM
Well do i have any positive feedback? lol

Sure man, your strategy is totally workable, and makes sense from a strategic standpoint. A flanking move to the rear, followed by a pincer attack is classic military maneuvering.

The tactic of rushing past forward positions to take rear targets is the basis of blitzkreig warfare, started by the Germans. The merits of this tactic were seen by the allies and are still in use today. The pincer move is even more classic. The best example I can come up with is the Soviet encirclement of the German 5th Army at Stalingrad. Two pincers, one from the north, the other from the south, trapped the German army in the city. The Soviets then worked on pounding away at the cut off German army until it was forced to surrender.

So there is nothing about your strategy that is un-sound. I just prefer a frontal assault on Karkand. There's nothing like a good ol' slug-fest.

[Team] Jenifearia
12-10-09, 01:05 AM
I agree with you baggy, in fact someone times when I'm on by myself or no one is helping get the flag I will go for the back if I feel most of the bots are forward than I take the back flag and they come my direction and I can take the hotel because of the distraction.

oreososa
12-10-09, 02:10 AM
well like i said its more for maps like wake, etc

Loki951
12-10-09, 02:55 AM
Methinks that if you have a map where your HQ cannot be taken it would be ideal (personally) to push them from their HQ toward our HQ. Strategically many routes can be taken as stated previous. For me I think "reverse-pushing" ups a sort of fun factor and a way to mix it up if there is a stalemate situation with the traditional frontline push. Again I am for this on maps where our HQ flag is static. Only pre-req is that you would need team-oriented players to make it work. Then again that is one basis for playing on any [Team] server anyway. But everyone knows how you get some jerkies from time to time. :)